qakmak
not It's ok if use this:
Player.Audio_Effects_PitchScale(-1, 0, VFFFTSize.Fts2048, 1050, 5, false);
but still carash if use this(more serious):
Player.Audio_Effects_PitchScale(-1, 0, VFFFTSize.Fts2048, 1050, 50, false);//5 changed to 50
on May 28, 2013 10:38